![]() The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. It also has ties to Assassin's Creed Rogue, which was released for the previous generation consoles on the same day as Unity. It is the eighth major installment in the Assassin's Creed series, and the successor to 2013's Assassin's Creed IV: Black Flag. It was released in November 2014 for PlayStation 4, Windows, and Xbox One, and in December 2020 for Stadia. While the use of fire and light adds a few clever puzzles to later missions, I couldn't help but roll my eyes every time I had to pull out my lantern just to scare away a group of roaches so that I could climb to the next ledge.Assassin's Creed Unity is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. Unfortunately, Dead Kings also introduces a refillable lantern which, outside of serving as an obscure plot device, is overused as a tool for navigating and unlocking many sections of the underground passages. I'll admit that as a stealth-minded player I found it essentially useless while sneaking, but I can't deny the satisfying feeling of sending a whole group of flaming Raiders soaring through the air with one well-placed mortar bomb. Items like the Guillotine Gun, with all the functionality of an axe duct-taped to a grenade launcher, provide fun and unique (and loud) solutions to the new combat scenarios. That’s a great incentive that created several exciting cat-and-mouse moments in almost every mission.ĭead Kings also whips up some new equipment for your Assassin's arsenal, and they feel specifically engineered to deal with these new threats. A foreman's death will cause the rest of the group to panic and scatter, which allows you to freely explore each cave and cavern. The only way to avoid fighting each and every Raider is to locate and assassinate the group leader (or spending hours painstakingly avoiding detection). These treasure hunters for hire are individually weak, but only appear in large groups. It almost feels like four or five different storylines were shoehorned into one.Even so, these story missions provide some of the best stealth segments in recent Assassin’s Creed history, due in large part to the addition of a new enemy Raider faction. Former allies become enemies with hardly any explanation, supernatural forces appear, and Arno even has his very own annoying Robin-style kid sidekick. Dead Kings’s plot spends its roughly two hours focused on Arno retrieving an artifact from deep within the tombs beneath Saint-Denis for the Marquis de Sade, but this simple heist becomes much too complicated much too quickly. The story certainly didn’t give me a reason to replay the new missions. After finding myself hopelessly lost for the fourth or fifth time, I realized that I had no desire to return to the underworld of Franciade after completing the main story missions (aside from my borderline compulsive need to collect everything). Couple that with some of the simple-yet-satisfying puzzles found underground, and I half-expected Arno to don a whip and fedora and start grumbling about Atlantis.However, some of the winding corridors and overlapping pathways of this decidedly unique setting make it a bit too easy to get lost in the darkness, even when using map waypoints. These subterranean areas are much larger than I expected, and the tight, narrow passageways that give way to huge underground caverns help create a genuinely tense feeling of never knowing what’s around the next corner. It provides an interesting new aesthetic, but I was glad to see the familiar setting disappeared almost entirely once I descended into the labyrinthine tunnels that make up two of Franciade's five districts.Įxploring the maze-like crypts and catacombs of Dead Kings is, at least at first, both entertaining and a refreshing spin on Unity's gameplay. Arno will still shove his way through the same crowds of repeated NPCs (that occasionally float over one another) and clamber over similar rooftops, so the only thing that separates these streets from those in Paris are the permanently overcast skies and a haunting layer of fog that blankets the city. While the new location itself is large - easily one-fourth the size of Ubisoft's Paris and bigger than the starting area of Versailles - the above-ground sections don't feel all that different from the areas that we left behind in Paris.
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